My sample storyboards for goblin in cave

So, we talked about some basic camera shots you can work with to produce your storyboards. After that post, I realized that you might like to see what my storyboards for that scene that we talked about last post would look like.

So, I quickly drew them up. I draw on a blank white page in photoshop so I could share them with you. Usually I would draw them on paper and put them in the binder.

So, “goblin finds sword in cave”

First I would start with a location/establishing shot so you know that we are at the cave.

cave exterior wide shot

cave exterior wide shot

This is a long/wide shot to establish the location. Notice how I draw it the way I suggest for the camera to show it. The cave is pretty far away, not many details to distract.

Then I move inside to show the goblin finding a sword in the mud. This is a med shot.

goblin finds sword med shot

goblin finds sword med shot

I am in closer than the wide shot. I want to show hero in relation to his surroundings and close enough that you can clearly see what he is doing.

Once he finds the sword, he gets an idea. So, I move the camera in even closer to show his face where we can read his reaction. This is actually called a reaction shot. But in this case it is also a close-up.

goblin has an idea reaction shot close up

goblin has an idea reaction shot close up

I don’t mind cutting off the top of his head in this shot. I really want the audience to see his face while he looks at the sword. I don’t want you looking all around the cave. Focus on his reaction.

Next we do an extreme close up to show something of great interest. In our case, it is the detail on the sword.

sword detail extreme closeup shot

sword detail extreme closeup shot

Now we see that this sword belonged to the old king. If you use this shot in your film, the audience has to pay attention to it. So, make sure the detail you just showed appears later in the film somehow or the viewer will feel ripped off. If you force them to look closely at something, then it is of great importance. If the sword detail is not important then don’t use the extreme close up.

So, then goblin leaves the cave. Let’s go back to a med shot to show the goblin’s whole body.

goblin exits cave med shot

goblin exits cave med shot

So, back far enough that we can actually see his whole body and a little bit of the cave.

Then as one last shot, let’s show a wide/long shot with him outside the cave running back to the village.

leaves cave mountain side wide shot

leaves cave mountain side wide shot

We are not really concerned with too many details here, just a nice wide shot that shows goblin running away.

You actually can see this basic pattern in films if you watch. Wide, med, closeup, extreme close up, closeup, med, wide. Start wide, work your way in super close, then work your way back out to wide. The steps are not set in stone. The actual order is up to you. Try taking these same storyboards and mixing up their order and see how it changes the story. If you draw them out on paper you can easily shift them back and forth in order to see how it reads to you.

Also note again that the storyboards are super simple. Just barely enough detail to let the viewer know what the heck is going on. This is not time for fancy super great art. This is time to make your film.

Go ahead, make a mess, have some fun.

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One response to “My sample storyboards for goblin in cave

  1. Alicia DR Hankins

    This is great! As a camerman, this really helps to have the thoughts behind the shot image, to get the final shot options in the can.

    Liked by 1 person

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