Castlegardener’s animated life

Entries from May 2009

new armature

May 17, 2009 · 7 Comments

I have been working for the past few days on a new armature for a new puppet. I have no idea what the final puppet is going to be, I just wanted to work on my armature skills.

The final armature feels really nice, it is still not professional quality but it does feel good when you move the joints.

I used stainless steel 302 balls and rods. The plates are aluminum. Remember when working on your armature that hobbyists can not solder aluminum. Anything that needs solder has to be steel, or brass. The aluminum plates are easy to form and cut and look like the stainless steel parts to make the whole armature a silver color.

Here is a list of parts and tools I used. For cutting the aluminum, I used my bandsaw, but you can use a hacksaw or dremel tool. I shaped it with a variety of files and a few different grits of sandpaper. This is what the mostly finished armature looks like.

overall

front

This is the head. The piece sticking out is the bottom jaw. It can move up and down.

head

From this side you can see the screw that goes through the bottom jaw, through the middle spacer, then into the threaded part of the other side.

DSCF0025

I really wanted the head to have great movement. I put a joint near the collar bone area, then one inside the skull area. There are actually three movable points there from the neck up and into the head. I was only striving for two. I could have locked down the middle one if i wanted.

I cut the shoulders at a 45 degree angle to help give the arms more range of motion. The shoulder joint rods are held into the chest block with allen wrench set screws. The holes are tapped with 8-32 threads, and the allen screws are ground down until they fit without too much sticking out.

back

In this shot you can see the upper arms are open ball and socket as well as the lower spine. The screws are 4-40 threads and are countersunk into the plates to help reduce thickness.  The spine rod goes all the way through the chest block upto the neck joint. It is held in place with an allen screw. The upper legs are also regular open ball and socket joints. The rods are 3/32″ stainless steel 302.

chest

The lower legs have a step joint so it ends up with a ball on one end, and the open plates on the other end.  The rod is held in the plate with a set screw. i had to go back and add the extra screw to keep the plates all lined up.  In the lower leg joints the top screw holds the rod in place, the lower screw holds the three plates together.  The lowest screw puts tension on the ankle ball.  I used to put a joint in the toe, but usually it gets in the way as I animate so I put a solid foot in this armature.

DSCF0004

The feet are cut from a solid piece of aluminum, The rod is held in place with a screw coming in from the back of the foot. The hole is a tapped hole with 8-32 threads for the tiedown.  The aluminum is 1/4″ thick from flat stock.

feet

This hand design is my version of a hand I saw in one of Tom Brierton’s designs. It is cut from a solid single piece of aluminum. I cut a rectangle first to size, drilled all my holes and tapped the holes while it still had square flat edges. Once all the holes were done, then I filed it down to size. The two screws have the finger wires wrapped around and then tightened down to hold them in place. I could not figure out a better way to lock down the thumb wire since it has to emerge so far down close to the wrist. I will make sure it is secure before putting skin on it. I put green stuff on the finger tips to give them shape and to cover up the sharp metal edges. The slot cut down the hand from the wrist gives it enough flex that the screw can pull the plates together enough to lock down on the wrist joint ball. It is tricky to get all this to work.  This is the top of the hand.

hand

This is the palm side.

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I welcome all comments.

Go ahead, make a mess, have some fun.

Categories: General Info · behind the scenes
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new storyboard

May 4, 2009 · 2 Comments

This is a very rough draft of the story for the new co-op film. I am looking for advice from any writers out there.  The puppets are monsters, and the sets have been built so that will not be changed, but no animation has been done so the story can be changed or improved.
Long shot exterior house to set scene. Probably a combo of a real house prop and
a digital matte background

Dad enters kitchen with bags from DIY store, greets mom and son
Everyone is all excited for the new projects

Dad enters bedroom and sets bags down
Dad fetches his tools
Dad sets up ladder, lays out tools

Painting begins,
Seems to go ok for awhile, brush moves, applies paint
Runs into first problem,

Paint spills onto carpet, Dad tries to clean it up to no avail
Dad slides the rug over to cover the spot

Paints a bit more, but runs out of paint,
Covers unpainted spot with poster

Painting is done, parts put away
Now tries to put together bed
First two pieces go together
Now pieces everywhere
Gets worse, and bed looks bad

Flashes back to kitchen and mom and son are eating, playing, whatever

Dad still working,
Finally gets the bed looking almost like a bed

Dad is supposedly finished,
Room looks kinda crappy, paint drips all over
Bed pieces laying around
Signs of bad craftsmanship all over

Proud Dad brings in son and Mom to show off his work
They look but are not overly impressed
Kid burps a flaming fire ball

The whole room is charred and burnt

Maybe Mom hands Dad a “how to” book

Somehow roll credits and show a photo somewhere of all three standing in new
room and it looks great.

Categories: General Info · behind the scenes
Tagged: , ,